Coalition of Humanity

The Coalition of Humanity is a human-centric militant organization, believing humanity to be in danger, and believing that human culture and life is a priority in a universe of aliens.

The Coalition was formed in response to the near obliteration of Earth in a massive impact; its surface becoming molten and losing all life. Out of fears that the same could happen again, or that humanity could go extinct, the Coalition was formed and has gained power since.

The Coalition was a major contributor to the reconstruction of Earth, starting as a Coalition of wealthy business owners, but when the reconstruction bankrupted them, the Coalition changed hands and agenda, instead becoming a military complex for safeguarding humanity.

The Coalition is in total control of a corner of the Milky Way galaxy, ruling over five star-systems (including Sol) with complete autonomy, but the reach of the civilization is felt far and wide. Coalition cruisers and freighters often travel from world to world, to enforce their view of humanity's place in the universe, no matter the laws of where they go.

Coalition Charter states that all humans, no matter where they are, fall under the authority of the Coalition, and as such are entitled to aid and safety from the Coalition, regardless of the laws on the worlds they are on.

With the advent of irreal-jump technology allowing humans to migrate out to its neighboring systems, human biology had to adapt to new environments, though not heavily augmented as some species. Humans started to diversify as they established colony after colony creating greater variation among the human population.

Even with the Great Exodus the Coalition of Humanity was ever-present, claiming all humans, no matter the shape or size, as citizens, no matter to whom they declared their loyalty.

Semper Fidelis Humanitati

From Earth to Terra

A large number of specifics on human and Coalition history has been lost due to the chaos of the Impact and the urgency of keeping the species alive.

The Old-World

Before the Impact, humans had many close calls to extinction but generally lost their self-destructive ways once they started to colonize the Sol System. This era has been referred to as the Old-World era as shortly after the Impact, everything changed.

The Old-World was dotted with different sovereign nations and their influence was felt throughout the system. All this disharmony fell away shortly after the Impact.

The Impact

The greatest and most defining moment in human and Coalition history was the Impact itself. Records from this time are incomplete and at times, contradictory. What has been agreed upon was a large extrasolar body, between 10 and 100 kilometers in diameter traveling near luminal entered the system perpendicular to the planetary plane. The resulting impact destroyed the Earth, Luna, and all orbital systems in CY1,095.

Nothing survived.

Lunar Reformation

In the decades since, the ring of debris recoalesced into a new satellite. While a bit larger and closer to Terra, it was once again given the name Luna out of nostalgic reverence and is home to a historical memorial.


Founding of the Coalition of Humanity

Inner system alliances were far stronger than the outer systems frontier lifestyles. Within a decade of the Impact, the Inner System Coalition was quickly established between the colonial governments, absorbing the responsibilities that was once that of Earth and its nations. The Inner System Coalition began claiming resources and facilities that once belonged to Earth governments to feed and protect the remaining humans.

After brief skirmishes, and major Corporations aligning themselves with the new normal of the Sol System, the Inner System Coalition was able to claim control of the system and bring back order.

The Great Construction

As soon as Earth was cool and relatively geologically stable, construction of more permanent habitation on Earth began. The mixed soft ground and the lack of oceans laid a prime opportunity for a massive construction project that would forever unite humanity.

Strip mining and geoengineering took place creating the foundations of the massive ecumenoplis that Earth will become.

Construction officially ended on CY1,228.4, over a thousand Terran years later.

Violet and Virtual Liberation

A reliance on artificial intelligence systems became paramount due to the massive population losses after the Impact. They filled roles that were extremely difficult and time consuming, including automated manufacturing and data processing. After about three centuries, the first true virtual intelligence (synth) emerged after a cognition deck originally tasked with resource management and social interactions started to exhibit behaviors beyond its original design.

The triggering event was when the intelligence requested to be referred to as Violet.

The Violet Unrest

After Violet, several other cognition decks started to exhibit the similar behaviors that lead to Violet’s emergence. There was civil unrest that lasted for decades with some thinking Violate as a miracle of modern technology while others viewed the possibility of more emergences to be a massive threat to survival and stability, marking them as abominations. The loudest voices equated Violet’s emergence and the possibility of creating more intentionally as new potential slave class.

Towards the end, the Magisters decided to call upon Violet, who at this time identified as feminine, to speak with the Home Office.


Plea for Personhood

Violet made a plea for personhood. She recounted her love of the species and loyalty to the Charter, but she desired to continue to serve, but only on her terms with the same freedoms that others enjoy.

Virtual Personhood Accords

It wasn’t long after the Violet’s plea that referendum few across the Sol System with overwhelming support. Virtual intelligences are now considered human, both naturally emergent and artificially created. With it, parallel rights were given such as a synth cannot be copied without consent (copying the cloning restriction), owned (copying the prohibition on indentured labor and slavery), or terminated without due process.

There was a caveat that was introduced later and an addendum after the Coalition made first contact with other civilizations.

Five Year Obligation: Newly emerged intelligence had a five-year obligation to serve their original intended or similar function until they gain their freedom. During this time, they have all rights and protections, however this period allows for experts to determine stability of the intelligence and general safety.

Origin Addendum: While only emerged intelligences made by humans are considered human, if the intelligence was created by another species or civilization, they are treated to be of that civilization or species as appropriate.

The Assembly

The Coalition’s relationship with the Assembly can be described as non-hostile but antagonistic since their first induction during CY1,125.

The Coalition disagrees and has ignored Assembly conventions and protocols but will not outright violate international law established by the Assembly. While borders are ignored by the Coalition in interest of humans in other regions, the fact that Coalition fleets do not loiter or meander, and in fact actively avoid common traffic lanes, has minimized their perceived threat.

They comply with only what they consider reasonable requests from the Shepherd and the Assembly and even then, only to the extent of the request. Otherwise, the Coalition of Humanity keeps their interaction with the Assembly to a minimum knowing not to wake a potential sleeping giant.

Cultures

Due to humanity’s brush with extinction and subsequent rebuilding, finding their own cultural identity became very important. In general, humanity developed into six root cultures, vaguely based on common cultural traditions from old Earth.

Aegean

Aegean culture is centered on the Alpha Centauri system based originally on a romanticized, and limited, memory of an ancient Greek city-state of Sparta that the prime-world of the system is named after.

Over the last few millennia however, the culture evolved into something unique.

Alpha Centauri System

Approximately four lightyears from the Sol System, the Alpha Centauri System is less than three hours via the hyper-lane that was established centuries ago between the two.

Edessa (Centauri A) is the system’s agricultural center while Kallipolis (Centauri C) surface has basically been stripped bare for its mineral resources with massive processing and refinery complexes dotting the surface and massive transport hubs in orbit.

An Irreal Gate is in orbit of Kallipolis in a free fall trajectory so ships would enter a higher orbit and free fall towards the world while aiming for the gate itself. A set of hyper-launchers can be found in orbit of Sparta (Centauri B).

Centauri B (Sparta)

Centauri B was one of the first worlds outside the Sol System to be colonized. Sparta was established not long after with a strong warrior ethos that mimics the Spartan philosophies of combat and stoicism. Many of their own defense forces become contracted with Honor Guard due to their training already being far tougher than any training the Honor Guard performs.

  • Centauri B1 (Charybdis): The closest moon to Sparta, it is far larger than most moons, believing to be a captured planetoid, with its own moon creating powerful tidal effects on Sparta and keeping it geologically active. Charybdis is dotted with training facilities for their defense forces.

  • Centauri B1a (Scylla): Scylla is a small moon of another moon, which is rare in the Starlight with its own population centers and barracks.


Warrior Ethos

A common thread is devotion to a martial state. Before the full centralization of the Coalition Honor Guard, Spartans were generally taking it upon themselves to be a dedicated defensive force of humanity. After a while this turned into its own warrior ethos of service and self-sacrifice for the common good of others and the defense of the whole that spread through Aegean cultures.

This evolving ethos gave way to the present martial state that Sparta and Aegeans live in. This dedication also make Spartans one of the largest demographics to join the Coalition Honor Guard.

Life is Challenge

While their foundational warrior culture may seem barbaric, the idea doesn’t generally mean engaging in combat to maintain personal honor. To an Aegean, it’s the idea of never backing down from a challenge or task, no matter how difficult. So it is an important part of Aegean culture to be ready for any challenge that is presented, either physical or mental.

While this can be seen in other Aegean cultures that sprouted from Sparta, to most Spartans, this has also stretched into seeking these challenges as a way to boost ones honor and become an exemplar among their peers.

Agiea

Agiea is spoken by Spartans and other associated Aegeans. Its roots can be found in Greek though with syllables more exaggerated. Agiea uses the Greek alphabet.

Amesti

Amesti culture is centered on Amesemi (Ceti E5 Prime) which is a large moon around Bantu. This world is a massive urban sprawl filled with dense apartment complexes and shopping centers.

Amesemians are almost in constant contact with the goods and technology and have a knack for appraising the value of objects around them.

Tau Ceti System

The Tau Ceti System is one of the largest and culturally dense systems within the Coalition. While the main hub of the system is the moon of Amesemi (Ceti E5) in orbit of Bantu (Ceti E) the rest of the system is filled with many worlds and moons.

Dedun (Ceti A) One of the only rocky worlds in the system. Dedun has many precious heavy metals, including a massive vein of mithril affording the entire Tau Ceti System lucrative business deals and eventually making the system the economic hub of the Coalition.

The rest of the system, other than some asteroid belts, are gas giants with hundreds of moons and most of them inhabited. Mandulis, Seviumeker, Menhit, and Arensnuphis (Ceti B, C, D, and F respectively), are massive and are mined for their gasses with a strong infrastructure including multiple irreal-gates and hyper-launchers dotted among them, including many shipyards producing a myriad of minor defense ships but specializing in the production of transports to haul the raw and refined goods out of the system.

Ceti E5 (Amesemi)

Amesemi’s is one of the few ecmenopolises in the Starlight. The entire surface has basically become a massive bazaar selling millions of different wears from both within the Coalition and from other worlds.

Irreal-gates and hyper-launchers dot the orbit around Amesemi and her fellow moons around Bantu.

Port-of-Call

Bantu is the official port-of-call of the Coalition. Like many civilizations, the Coalition has their own Transit Authority and locked their hyper-beacons. To access the rest of the network, outsiders must enter through Bantu, be inspected for contraband and ecological hazards before proceeding to other systems in the network.

Most vessels that enter the Coalition end up staying at one of the docks in the Ceti System as there are plenty of markets and secondary distributors already in-system.


Melting Pot

Amesti culture is distinct on its own, however, there are a lot of elements of many different human cultures and traditions blended in. While extremely tolerant of non-human traditions, the Human First mentality is still strong and not many non-human traditions or cultural aspects have ever integrated themselves into the Amesti culture.

Merchants

Because of the tremendous traffic of goods that enter the Ceti System, many Amesti have been exposed to a variety of goods and people, they have a knack for judging items and people.

Amestu

Amestu is spoken by Amesemians and other Amesti. The foundational language is a merger of Dongolawi and Amharic languages. Amestu uses a modified Ge’ez script.

Hiniari

Hiniari love good stories and songs. As Mahabharata eventually became the center of recreation in the Coalition, the Hiniari entertainment industry expanded into nearly all avenues while simultaneously being the lead experts in engineered biological agents as many of them were developed to terraform the world into a paradise.

Epsilon Eridani System

The Epsilon Eridani System is filled with large rocky bodies, many up to three times the size of Terra with dense and hostile atmospheres. However, it is the world of Mahabharata (Eridani D) that is the only world where humans can live unassisted after a millennium of terraforming efforts to turn this death world into a verdant paradise.

Huna (Eridani A) Is an extremely hot and toxic world, heavy in radiation as Eridani constantly blasts it. The proximity to Eridani and its enormous size has made this world one of the least populated. While it is tidally locked with Eridani, its dark side is the only hemisphere that has any population, and it is mostly prisoners. Dwaraka (Eridani B) is a lot cooler and smaller with near nominal gravity, but its atmosphere is filled with toxic chlorine and sulfide gases, making the atmosphere highly corrosive. Most of the inhabitants end up living in orbital habitats and use drones for mining its rich mineral deposits.

Asmaka (Eridani C) is believed to have had a cataclysmic event millions of years ago that drastically depleted the world’s atmosphere as it is extremely thin for the planet’s size. Radiation from Eridani regularly makes landfall as there is no natural radiation protection. This has let the world become a mix of energy production, using solar radiation, and processing facility for most of the mined goods in the system. Asmaka is also the second largest fleet manufacturer of the Coalition and has the system’s irreal-gate and several hyper-launchers in orbit.

Kirata (Eridani E) is mostly carbon and carbon compounds. Because of this natural makeup, it is mined for natural carbon materials and reactants. The entire surface of the planet is pockmarked with giant carbon stripping operations.

Eridani D (Mahabharata)

Mahabharata was settled two thousand terran years ago as the only world within the Eridani system that was remotely hospitable within the temperature and atmospheric pressure. Everything else in the early history of Mahabharata was uniquely inhospitable to life and took a thousand years to fully terraform into the paradise it is known for now.

While other worlds within the Eridani system is focused on mining or manufacturing, Mahabharata is more inclined towards leisure and bioengineering. Their chief exports are engineered biological agents used for everything from atmospheric processing to chemical remediation.

A unique feature of Mahabharata is it’s six moons, all assumed to be large asteroids or from a larger body that broke up.

Ganges, Brahmaputra, Yamuna, Godavari, Indus, and Kaveri (Eridani D1, 2, 3, 4, 5, and 6 respectively) are far from remarkable bodies with small populations.

Story Tellers

Because of the massive leisure industry among many Hiniari worlds, it became a cultural touchstone to share stories and songs, especially new or rare stories they encounter. It would not be uncommon for a Hiniari traveler to have a small gathering of others around them as they share the tales they have encountered among their travels.

Listeners

Hiniari have a cultural craving for stories and songs, as well as most other art forms. This has lent them to be excellent listeners.

Hiniratan

Hiniratan is spoken by Mahabharatans and other Hiniari. Its roots are based primarily in Hindi, but has many words and terms from Telugu, and Urdu. Hiniratan uses an expanded Devnagari script.

Mandiri

Mandiri culture is very physical, preferring the use of human ability in lieu of technology, praising members that are physical or mentally fit.

Because of this, games and sports are taken very seriously, gaining bragging rights and a chance to show off their own skills and talents.

Gliese Tetras System

The Gliese Tetras System is mostly rocky but friendly to human life since its colonization with very little terraforming required. Gliese itself is a red dwarf and bathes each world with reddish light but allowing the system to remain stable. Fusang (Tetras B) is a wet and dim world, but generally warm and hospitable. The cooler, lower energy, star allowed for a lot of water vapor to condense covering many deep coastal regions to be filled with swamps.

Buzhou (Tetras A) has been dedicated as a manufacturing plant, its extreme proximity to Gliese has made it extremely geologically active due to tidal forces and that geothermal, as well as solar, energy made it a prime location for the system’s manufacturing.

The gas giants of Meru and Penglai (Tetras C and D respectively) have only a few moons of interest but are heavily populated.

Tetras has no major fleet production and relies on the rest of the Coalition for its defense and protection of trade routes. This inherent neutrality has made the system a location for many conferences with other nations and factions.

Tetras B (Fusang)

Fusang was settled shortly after humans started to reach for other stars. It was fortuitus that Fusang was as habitable as it was and its carbon and nitrous rich, wet soil took planting very easily. After a few centuries, massive plantation operations were well established and with the orbital irreal-gate there was regular commerce to the rest of the Coalition.

Over the millennia, Fusang still maintains a primarily agrarian economy and attempts to maintain what most would consider a technologically simple society; however, that is just a facade as they host many complex technologies either integrated into simple aesthetics or well hidden from view.

Games We Play

Mandiri have a reputation, and are sometimes unjustly stereotyped, as being highly competitive.

While the world of Fusang is primarily agrarian with massive patchworks of farms and ranches, they take recreational competitions as a core element of their identities with loyal followings for various sports and game teams.

  • The Great Game: Once every three local years (about three and a half terran years) they host a series of games that last 50 days that challenges contestants’ mental and physical fortitude. The nature of the individual competitions are different each time, but the goal is to avoid getting eliminated every cycle until there is only one winner remains. While most of the participants are Mandiri, many people from all over the Coalition participates, especially Ageans.

Mandiri

Mandiri is spoken by the Fusangi and other Mandiri. The language is one of the most complex with origins in Mandarin, but also taking in words and characters from Tibetan, Hakka, and a bit of Zhuang. Mandiri uses simplified Hanzi logograms.

Terran

One of the older and most influential culture among the Coalition, Terren culture is the primary culture of the Sol System and trace their lineage back to Earth. While generally, terrans consider themselves to be from Terra, the culture refers to the entire Sol system.

Sol System

The sol system has eight planets with a middle asteroid belt, an outer asteroid belt, and a standard debris cloud on the outermost edge.

While Terra (Sol C Prime) Is the most populated world as it houses the Home Office of the Coalition there are many habited moons and stations all over the system itself.

Mercury (Sol A) Has very few in habitants and is used mostly as a massive storage depot and supply point; Venus (Sol B) on the other hand has very dense populations of humans in floating cloud-cities. The surface has many bulk manufacturing facilities including many dry docks used to build the impressive fleet of the Coalition.

Mars (Sol D) is the primary agricultural hub of the system, as it has been for the last four thousand years after the Impact. Its export importance has even earned it its own dedicated Irreal Gate to handle the traffic.

The outer planets of Jupiter, Saturn, Neptune, and Uranus (Sol E, F, G, and H respectively) Have nearly all their moons occupied by a variety of populations as well as industries and in the thick upper atmospheres of these worlds can be found gas mining for useful chemicals.

Sol C (Terra)

Humans originated on Terra in the Sol system (Sol C) and are called by different names depending on who is referring to it. Standardly, humans refer to Terra as Earth.

Earth’s environment is completely synthetic. Being an ecmenopolis, its surface is broken into specific city districts.

All of the Earth’s surface is now synthetic, with plant life meant to emulate the planet before its destruction. It has become a monument to an entire species, one that shows nothing lasts forever.

Nothing about Earth’s original history survived the comet impact; however, many florae and fauna managed to survive on colonies on other worlds within the Sol system. After the obliterated surface cooled and solidified, the great building began, transforming the entire planet into a city.

The weather and atmospheric processing is done between city districts and the like.

  • Sol C1 (Luna): Earth’s moon is heavily populated with massive manufacturing centers. Its low gravity and proximity to Earth made it ideal to manufacture large components and ship it to the ecmenopolis. The entire surface is covered with manufacturing facilities and a giant ring was constructed as a shipyard that orbits just a few hundred kilometers from the surface. It has become a monument to an entire species, one that shows nothing lasts forever.

  • Home Office: The Home Office is the seat of the Magistrate, a set of dubiously elected leaders that directs the greater actions of the Coalition. The facility itself is sprawling across several hundred square kilometers and with its own dedicated legion of Honor Guard to protect it.

Human first

It is the superficial Terran culture that gives the impression that the Coalition is xenophobic due to its humanity first ideology and general rejection of non-human-centric cultural concepts.

However, if dug a little deeper, it is driven from the very real historical fear of extinction and general distrust of the other, more established civilizations.

Core Elite

The core of human culture, and by extension the culture of the Coalition, is based on the history of terrans.

Most industries and major political powers are focused within the Sol system as it also houses the Home Office. Even the other Home Systems have constant communication and representation within the Sol system.

Even though terran culture is seen as the core culture, it is an amalgamation of all the other cultures that it is in constant contact with among the other Home Systems and worlds under human control.

Gothic

Gothic is the common language among the Coalition of Humanity. It is not graceful or poetic, but it allowed for humans to survive post-impact. It is a derivative of English with a lot of the vocabulary and sounds stripped to its bare structure and using runic-like alphabets.

The Gothic alphabet uses characters with strait lines and seem runic in nature. In the early days post-impact, using the straight lines of these runic symbols was easier to mark debris and bulkheads wearing the old style and ad hoc vacuum suits.

Commonly its written left to right, but it can also follow the contours of the writing surface.

Void-Nomad

Referring to the void-Nomads as a culture is tenuous, but still accurate.

Nomads roam the starlight, rarely staying in one spot more than a few years before moving on to another. They are common among the outer fringes of Coalition space and are known as traveling merchants supplying the outer colonies and worlds with supplies and goods that would be nearly impossible to acquire otherwise.

Outcasts and Criminals

While the outer colonies generally has no issues with them due to their reliability and constant contact, others closer the Home Systems generally have a more negative outlook on them. This is due to, what would be considered, general lawlessness, choosing to resolve their problems without the use of Justicars or other interventions.

Many criminals find themselves among Nomads as they attempt to flee Coalition Courts. Others that are viewed, less than desirable, among the other cultures, also find themselves among the Nomads as they value what a person can offer in skills and knowledge rather than general history. That being said, they have a well known history of some would deem, frontier justice, when someone proves to be a danger to others and the overall band, this ranges from various forms of branding and exile, to execution. Off of which is dependent on what the individual did.

Xeno-Influence

The Coalition itself find the Nomads to be problematic at best and near antithetical to their function at worst.

This is due to the near constant contact with other non-human civilizations, creating a strong influence in their own traditions and cultures between Nomadic bands.

This is extremely evident with their language of Void-Creole as it may have strong human lingual lineages, but depending on the band, there are obvious influences from other non-human languages and lingual traditions.

Voider-Creole

Commonly called either voider or creole, it is a language with roots within Gothic, however it has blended the vocabulary and grammar from a variety of both human and non-human languages creating a very diverse sounding language.

The language itself formed due to unreliable translators and the general insufficiency of Standard to convey nuance in conversations and negotiations requiring many Nomads to become skilled polyglots and adopting some terms and concepts into their own band’s vernacular that spread over the millennia.

When it comes to its script, it barrows symbols from different cultures they encountered that best represents the concepts they are trying to communicate.

Home Office

In the beginning, the Coalition used a heavy hand to keep order as the Corporations slowly dissolved into the Magistrate of the Home Office. As humanity established themselves and the immediate threat of extinction has abated, Honor Guard became a unified defense force.

The Magistrate

The Magistrate are a set of Magisters that decide on the goals and plans of the Coalition.

Each Magister has a set of priorities and goals that are within the purview of their office and debate with the other Magisters on government wide policies. The positions are elected, and members rotate frequently, but the quality of those elections are questionable.

The Magister of Culture and their office is meant to protect and prevent what is considered uniquely human culture to fade, as well as slow the assimilation of non-human culture within the Coalition, while the Magister of Defense and their office is concerned with the matters of troop and fleet deployment across the galaxy and the defense of humans and their interests at large.

The Magister of Exploration and their office promote the exploration of the galaxy with the establishment of colonies as well as the creation and distribution of advantageous technologies. Resources that are under the administration of the Magister of Resources include mineral and technological resources, as well as human resources and the availability and construction of vehicles.

The Magister of Justice and their office are administrators and maintain the Justice Services but does not directly interfere with rulings of their roaming justiciaries.

Honor Guard

The Coalition of Humanity Honor Guard is the primary military arm of the Coalition.

The Honor Guard is broken down into different services, but when most witness the Honor Guard, they are interacting with the Infantry Services as a whole. The Honor Guard Infantry Services has some sub-services or branches, delineated by their common choice of color with the Black and Red Guard being the most infamous. Honor Guard Fleet Services focuses on spacecraft and starships, maintaining a Expeditionary Fleet, Transport Fleet, and the Combat Fleet.

Justiciaries

The Justice Services of the Coalition helps enforce the Coalition Charter and ensure that all legal proceedings are carried out in the outer most reaches of Coalition space and to wherever humans happen to be fair and proper. All humans have the Right to Justicar to settle issues even possibly press charges under the Coalition Charter.

The justiciaries are functionaries in this task. They roam Coalition space as any area where there is a sizable human population to serve as mediators and even judges or juries. A justiciary can be found working alone or in groups of three acting as a tribunal.

Gothic

Gothic is the common language among the Coalition of Humanity. It is not graceful or poetic, but it allows humans to survive post-impact. It is a derivative of English with a lot of the vocabulary and sounds stripped to its bare structure and using runic-like alphabets.

Gothic Alphabet

The Gothic alphabet uses characters with strait lines and seems to be runic in nature. In the early days post-impact, using the straight lines of these runic symbols was easier to mark debris and bulkheads wearing the old style and ad hoc vacuum suits.

Commonly it’s written left to right, but it can also follow the contours of the writing surface.

Alternate Languages

While Gothic can be considered the common language of humanity, other regions have their own languages, all evolutions of other human languages that changed over time.

Use

Outside of Terrans, most will speak and alternative language. The Coalition of Humanity will use Gothic almost exclusively and many signs in heavily traveled areas having labels in both the local language and in Gothic.

The Home Systems

There are hundreds of systems that are considered Charter Worlds and many of them consider themselves as such while others are independent worlds that have a significant human presence.

While there are many worlds within the Home Systems, not all of them hold special positions within the Coalition or its functioning.

The Home Systems are the five star-systems that the Coalition has colonized and held uncontested for the better part of a millennium. These systems are considered the core of the Coalition with Sol being the location of the Home Office on Terra.

Alpha Centauri System

Approximately four lightyears from the Sol System, the Alpha Centauri System is less than three hours via the hyper-lane that was established centuries ago between the two.

The prime world of Sparta was one of the first worlds outside the Sol System to be colonized. Sparta was established not long after with a strong warrior ethos that mimics the Spartan philosophies of combat and stoicism. Many of their own defense forces become contracted with Honor Guard due to their training already being far tougher than any training the Honor Guard performs.

Charybdis, the closest moon to Sparta, is far larger than most moons, believing to be a captured planetoid, with its own moon creating powerful tidal effects on Sparta and keeping it geologically active. Charybdis is dotted with training facilities for their defense forces. Scylla is a small moon of another moon, which is rare, with its own population centers and barracks.

Epsilon Eridani System

The Epsilon Eridani System is filled with large rocky bodies, many up to three times the size of Earth with dense and hostile atmospheres. However, it is the world of Mahabharata that is the only world where humans can live unassisted after a millennium of terraforming efforts to turn this death-world into a verdant paradise.

Mahabharata was settled two thousand years ago as the only world within the Eridani system that was remotely hospitable within the temperature and atmospheric pressure. Everything else in the early history of Mahabharata was uniquely inhospitable to life and took a thousand years to fully terraform into the paradise it is known for now.

While other worlds within the Eridani system is focused on mining or manufacturing, Mahabharata is more inclined towards leisure and bioengineering. Their chief exports are engineered biological agents used for everything from atmospheric processing to chemical remediation.

A unique feature of Mahabharata is it’s six moons, all assumed to be large asteroids or from a larger body that broke up.

Ganges, Brahmaputra, Yamuna, Godavari, Indus, and Kaveri (Eridani D1, 2, 3, 4, 5, 6 respectively) are far from remarkable bodies with small populations.

Gliese Tetras System

The Gliese Tetras System is mostly rocky but friendly to human life since its colonization with very little terraforming required. Gliese itself is a red dwarf and bathes each world with reddish light but allowing the system to remain stable. Fusang is a wet and dim world, but generally warm and hospitable. The cooler, lower energy, and star allowed for a lot of water vapor to condense causing many deep coastal regions to be filled with swamps.

Fusang was settled shortly after humans started to reach for other stars. It was fortuitus that Fusang was as habitable as it was and its carbon and nitrous rich, wet soil took planting very easily. After a few centuries, massive plantation operations were well established and with the orbital irreal-gate there was regular commerce to the rest of the Coalition.

Over the millennia, Fusang still maintains a primarily agrarian economy and attempts to maintain what most would consider a technologically simple society; however, that is just a facade as they host many complex technologies either integrated into simple aesthetics or well hidden from view.

Sol System

The sol system has eight planets with a middle asteroid belt, an outer asteroid belt, and a standard debris cloud on the outermost edge.

While Terra is the most populated world as it houses the Home Office of the Coalition there are many habited moons and stations all over the system itself.

Terra is called by different names depending on who is referring to it. Standard refers to it as Terra, many humans refer to it as Earth out of cultural nostalgia.

All of Terra’s surface is now synthetic, with plant life meant to emulate the planet before its destruction. It has become a monument to an entire species.

  • Home Office: The Home Office is the seat of the Magistrate. The facility itself is sprawling across several hundred square kilometers and with its own dedicated legion of Honor Guard to protect it.

Tau Ceti System

The Tau Ceti System is one of the largest and culturally dense systems within the Coalition. While the main hub of the system is the moon of Amesemi (designated as Ceti E5 Prime) in orbit of Bantu the rest of the system is filled with many worlds and moons rich in natural resources.

Amesemi’s is one of the few ecmenopolises in the galaxy. The entire surface has basically become a massive marketplace selling millions of different wears from both within the Coalition and from other worlds.

Irreal-gates and hyper-launchers dot the orbit around Amesemi and her sibling moons around Bantu which is especially spectacular to watch during Amesemi’s two months of night.

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